Random non lineaire links

FMOD and WWISE zijn twee (gratis) middleware applications welke game-audio implementatie vergemakkelijken:
http://fmod.com/
http://www.audiokinetic.com/en/downloads (currently Windows only)

Jason Freeman is a composer that offers cell-based compositions online:
http://turbulence.org/spotlight/pianoetudes/net.jasonfreeman.pianoetudes...
his older works 'Graph Theory' are worth checking as well (ICMC 2009 demo's)
http://turbulence.org/Works/graphtheory/index2.html

An interesting student approach of non-linear music in max/msp 2010:
http://www.youtube.com/watch?v=wbZrDj6-f6Y

Create your own cel-network composition with Freesound's library:
http://radio.freesound.org/

Nice article on stingers and fades (The Music System of Hellgate: London
Building an Adaptive Music System for a Dynamically Generated Game
)
http://dsteinwedel.com/Articles/Articles.html


A nice example of a generative music application for Mac:
http://lucidmac.com/products/elysium/

Kent Jolly talks about the techniques used to create generative music with pd in the game Spore:
http://blip.tv/file/1173799/

That generative music can even be played in a web-browser is something worthwhile on:
http://tones.wolfram.com/generate/

The lovely, experimental game 'January' also includes some sort of  'algoritmic music'
http://www.colorcave.com/january.html#

Than van Nispen's 2007 Internship report (Adaptable non-linear music in games) on adaptive music
STAGEVERSLAG_THAN.pdf

The adaptive music lab at the Utrecht School of the Arts
http://adaptivemusicsystems.hku.nl/

De autoriteit op het gebied van game muziek : )
http://gamemuziek.com

http://audiogames.net/ : community portal for audio games with interesting links like the one to the IEZA Framework:
http://www.gamasutra.com/view/feature/3509/ieza_a_framework_for_game_aud...

http://www.viewru.com/#placebo
Not necessarily 'non-linear music' but the non-linear approach in browsing looks very promising